When I was young, I strongly identified with the hero—Charlton Heston, Marvin Lee or Kirk Douglas. As the story wore on, I became convinced that I resembled them, and that everyone would stare at me when I exited the theatre. I fancied that I even walked the same way, so I became too self-conscious to cross the foyer. I expected people to gasp at the uncanny resemblance.
A psychologist might say that suggests either a poor sense of self or a strong sense of empathy, but I disagree. I think that movies (and novels, songs, works of art) have the potential to disengage us from the illusion of our separateness or boundedness. That is why we pay such homage to the stars when they do their job well. They perform a form of magic on us by altering our consciousness and taking us out of ourselves. They remind us of the greater reality of unity.
God gets to enjoy himself when he shares our lives. At that time we’re the actors. We’re the ones receiving homage. Think of watching a video (in the genre of The Matrix it would seem). God, always in the starring role, takes his seat to immerse herself in the best virtual reality of all: a tri-D sensaround, panasound, supersensual bio-pic.
Each movie runs for seventy or eighty years from the insider’s point of view (when the featured wildlife is human). And of course, God sees it from that point of view too. While he watches, he’s compressed within a skull.
But the overview, the bigger superpicture’s, is that there is no time. Any 'time' is as good as another; it all exists at once. Life as we know it in the present tense is but a cross section of the jabberwocky Beast. God actually watches every monitor at once, and is intimately involved with every bit of the videotape in the vault.
Whether your current life story is war, medical drama, horror or romance doesn't matter. That’s not you. It’s just the current book you’re reading. You shouldn’t worry how it’s going to end. There's nothing that can go 'wrong' with it, and there's nothing that will harm you in a permanent sense.
Really, from an overarching perspective, it is ludicrous to think along the lines of: "What kind of god could allow such things happen?" The twin towers collapsing, online beheadings, Fukushima—they seem truly horrific, callous and evil to we spectators, and a thousand times more so for the people involved, but that’s only because of the quality of the special effects. For Dog it is only a show, a game to enjoy, or an experience to relish.